Template: Stun Mage (스턴 마사)
In the Korean UO community a mage was called 마사 (masa, from 마법사 mabeopsa, “magus/mage”). The Stun Mage (스턴 마사) is the 마사 variant built around the pre-AOS stun punch: a wrestling move that briefly freezes the target, giving you a free window to land a spell combo while they can’t act.
This is one of three 마사 templates here, alongside the Alchemy Mage and the Weapon/Halberd Mage. For the high-level PvP picture of all three, see PvP builds; for the from-scratch caster storyline, see the Mage template.
The idea: stun, then nuke (era mechanic — NOT active on this shard)
Section titled “The idea: stun, then nuke (era mechanic — NOT active on this shard)”The classic stun mage is built on the pre-AOS stun punch. In
servuo: Scripts/Items/Equipment/Weapons/Fists.cs that move exists and readying it requires:
Anatomy ≥ 80.0 AND Wrestling ≥ 80.0 — a successful punch then
Freezes the target for 4 seconds (the related disarm move requires Arms Lore ≥ 80 AND Wrestling ≥ 80 instead).
But that whole code path is disabled on this shard. Both the stun/disarm request handlers and
the on-swing check are gated behind Core.AOS (if (Core.AOS) return; / if (!Core.AOS && …)).
Our server runs expansion EJ, which is past AOS, so Core.AOS is true and the StunReady punch
never triggers. On EJ the Fists weapon exposes the AOS Paralyzing Blow special move instead
(PrimaryAbility = Disarm, SecondaryAbility = ParalyzingBlow in Fists.cs), which is gated by
weapon skill and a mana cost (Scripts/Abilities/WeaponAbility.cs) — not by the Anatomy-80 /
Wrestling-80 threshold or a StunReady toggle.
In other words: the 80/80 stun requirement is correctly described above as era code, but you cannot ready a pre-AOS stun on this shard. If you want a wrestling-based lockdown here, it runs through the AOS Paralyzing Blow special, whose exact behavior on EJ is not yet documented or field-verified. The rest of this page describes the historical playstyle for context.
The 7 skills (≈700 total)
Section titled “The 7 skills (≈700 total)”Seven Grandmaster (100.0) skills sum to 700.0 — this shard’s total skill cap
(Config/PlayerCaps.cfg):
- Magery — your spell combo and mobility.
- Evaluating Intelligence — raises spell damage.
- Resisting Spells — survive enemy magic.
- Wrestling — your unarmed defense (uninterrupted casting) and, in pre-AOS rulesets, the stun (≥80 needed). On EJ it also enables the AOS Paralyzing Blow special.
- Anatomy — boosts melee/heal; was the pre-AOS stun’s second requirement (≥80), which does not apply on this EJ shard (see warning above).
- Meditation — refills mana between combos.
- Flex: Inscription (spell-damage bonus + scribing) or another utility skill.
Suggested stats (225 cap): ~75 STR / ~35 DEX / ~115 INT (the 225 stat total is the shard
cap, Config/PlayerCaps.cfg) — STR and a workable punch for the stun, INT leading for mana.
How it plays
Section titled “How it plays”- (Era playstyle) Ready the stun — in a pre-AOS ruleset you’d ready the stun (Anatomy 80 +
Wrestling 80, per
Fists.cs), close to wrestling range, and land the punch to freeze the target. This does not work on our EJ shard (see the warning above); it’s described for context. - What works here instead: a wrestling-based lockdown on EJ goes through the AOS Paralyzing Blow weapon special (gated by skill + mana), whose timing/effect on this shard is unverified. Otherwise play it as a tank/war mage: GM Wrestling for uninterrupted casting.
- Dump in any window: when the target is locked or pressured, chain your Eval-boosted spell combo (the classic Explosion → Energy Bolt style burst) so it lands before they recover.
- Stay un-interrupted with GM Wrestling so an enemy melee can’t lock you out of casting.
- The stun mechanic itself is unavailable on this shard, and PvP timings are unverified — test against live targets and report. This is a player-combat build; read advanced combat and PvP builds first.
In PvM it plays like the Mage template — Recall in, burst, Recall out. Its intended edge was PvP: locking a player for a guaranteed combo window. Note that the pre-AOS lockdown punch this relied on is disabled on our EJ shard (above), so on this server it functions as a tank/war mage with an AOS Paralyzing Blow option rather than the classic guaranteed-stun build.
See also
Section titled “See also”- Mage template — the underlying caster storyline.
- PvP builds — the tank/nox/stun mage overview.
- Wrestling, Anatomy, advanced combat.
- Sibling builds: Alchemy Mage, Weapon/Halberd Mage.