Death & Resurrection
This page explains dying and coming back. For preventing death see Healing; for getting res’d specifically by bandage see Healing → Resurrecting with a bandage; for murderer/notoriety effects see Notoriety & PvP.
What happens at 0 HP
Section titled “What happens at 0 HP”When your hit points reach 0, you die and become a ghost:
- Your character turns into a grey, translucent ghost and can move freely.
- As a ghost you cannot be easily heard by the living — the server replaces every
letter of your speech with random “o/O” characters (
Mobile.MutateSpeech). A living listener hears your words normally only if they have Spirit Speak ≥ 100 (or you, the dead speaker, have Spirit Speak ≥ 100). Otherwise it’s garbled “Oooo”. - You cannot attack, cast, or interact with most of the world while dead. You wander until you are resurrected.
Your corpse and loot
Section titled “Your corpse and loot”When you die, a corpse is left at the spot you fell:
- It holds your loot — most items you were carrying and wearing drop to the corpse, unless they are blessed, newbied, or insured (see below).
- Other players (and, in dungeons, monsters/looters) can take from your corpse, depending on the area’s ruleset and your notoriety. Recover your body quickly.
- Your corpse decays after 7 minutes (
Corpse.cs), then leaves a bone pile that decays after another 7, so don’t dawdle.
What stays with you vs what drops
Section titled “What stays with you vs what drops”- Blessed items — never drop on death; they stay equipped/in your pack. Starting gear and many quest items are blessed.
- Newbied items — like blessed for newcomers; remain on you.
- Insured items — items you paid to insure stay with you on death; a per-item fee is deducted on each death (paid from your bank if auto-renew is on). This is the modern way to protect valuable gear.
- Everything else — drops to your corpse and can be looted.
Insurance cost is per item: the base fee is 600 gold for a normal item, scaled by an
item’s imbue weight or buy price (clamped roughly 10–800), and doubled for “prized”
(cursed) items (PlayerMobile.GetInsuranceCost). A region can apply its own multiplier.
Manage and insure items via Vendors & banking and
Items & inventory; region multipliers live on
the shard config.
Ghost movement
Section titled “Ghost movement”As a ghost you can walk and run normally to reach a place where you can be resurrected. You pass freely and are not attacked. You generally cannot use doors, mounts, or most items while dead. Head for the nearest healer, shrine, or living friend.
Getting resurrected
Section titled “Getting resurrected”Several methods bring a ghost back to life:
- Wandering Healer NPCs — roving healers in the wilderness will resurrect you on approach (double-click them). They are the classic “walk your ghost to a healer” option.
- Town Healer NPCs — healers stationed in towns and at healer buildings resurrect you. See the world / towns. Note: town/NPC healers will not resurrect flagged murderers (red characters) — see Notoriety & PvP.
- Shrines — moongate/virtue shrines can resurrect a ghost who reaches them; see moongates & shrines.
- A player’s Resurrection spell — a Magery caster (8th-circle
Resurrection,
Resurrection.cs) can res you on the spot. - A player’s bandage — a healer with Healing ≥ 80 and Anatomy ≥ 80 can resurrect
you with a bandage (verified in
Bandage.cs; full procedure in Healing). - Chivalry — Noble Sacrifice — a Chivalry paladin can resurrect
nearby allies with Noble Sacrifice (
NobleSacrifice.cs).
To accept a resurrection: you are shown a resurrect gump — click to accept and you return to life at that location.
Resurrection penalty
Section titled “Resurrection penalty”On this AOS/EJ shard the penalty for dying is minimal: when you accept the res you come
back at just 10 hit points, 0 mana, and full stamina (Mobile.Resurrect), and
you lose 10% of your Fame (ResurrectGump.cs). There is no permanent stat or skill
loss for a player resurrection — that old-era penalty only runs on the pre-AOS ruleset,
which this shard does not use. (Being resurrected by a high-Compassion healer instead starts
you at 20–80% HP.) Recover the rest by healing and meditating once you’re up.
(Resurrecting a dead pet is the one case that costs a small permanent skill loss — about
0.1 per skill on the pet, per Bandage.cs.)
Retrieving your corpse and loot
Section titled “Retrieving your corpse and loot”After you are resurrected:
- Return to your corpse (you respawned wherever you got res’d, which may be far away — you may need to travel back; see Movement & travel).
- Loot your own corpse — open it and drag your items back. Anything insured/blessed never left you, so you only need to reclaim the rest.
- Re-equip your weapon and armor, re-bandage/heal up, and you’re ready again.
If you cannot reach the body in time (it decayed or was looted), your dropped items are gone — which is exactly why insurance and blessed gear matter for valuables.
See also
Section titled “See also”- Healing — including bandage and spell resurrection
- Notoriety & PvP — murderers can’t be res’d by town healers
- The world & towns, moongates & shrines
- Items & inventory, Vendors & banking
- Spirit Speak — hearing and aiding ghosts
- The shard rules — insurance and penalty specifics