Template: Lumberjack Warrior (Axer)
The lumberjack warrior is a Warrior with one twist that makes it hit harder than a plain sword dexxer: it takes Lumberjacking and fights with an axe. On this shard an axe-class weapon gets a flat damage bonus scaled by your Lumberjacking skill (up to +30% at GM), so a Grandmaster lumberjack swings for noticeably more than the same character holding a katana.
Why the axe hits harder (source-verified)
Section titled “Why the axe hits harder (source-verified)”Per servuo: Scripts/Items/Equipment/Weapons/BaseWeapon.cs, total weapon damage adds a
lumber bonus:
lumberBonus = GetBonus(Lumberjacking, 0.200, 100.0, 10.00)where GetBonus(value, scalar, threshold, offset) returns (value * scalar + offset) / 100
once value hits the threshold. Plugging in 100.0 Lumberjacking gives
(100 × 0.200 + 10.00) / 100 = 0.30, i.e. +30% damage at GM (the 20% scalar plus a 10%
bonus that only kicks in at 100.0). The damage line is zeroed unless your weapon is an axe
(BaseWeapon.cs: if (Type != WeaponType.Axe) lumberBonus = 0.0), and BaseAxe.cs sets
DefType = Axe, so the bonus applies only when you wield an axe. Axes also train and use
Swordsmanship (BaseAxe.cs: DefSkill = Swords), so the lumberjack
warrior is a swordsman who specialises in axes — a War Axe,
Large Battle Axe, or Two-Handed Axe rather than a katana.
The +30% stacks on top of your STR, Anatomy, and Tactics bonuses (which use the same GetBonus
helper), so it is a real, free damage tier the plain dexxer never gets. The price is one of your
seven skill slots spent on Lumberjacking instead of, say, Magery.
The 7 skills (≈700 total)
Section titled “The 7 skills (≈700 total)”Seven Grandmaster (100.0) skills sum to 700.0 — this shard’s total skill cap
(Config/PlayerCaps.cfg). One sensible split:
- Swordsmanship — your weapon skill; axes train and use it.
- Tactics — core damage multiplier.
- Anatomy — more damage, and feeds bandage healing.
- Healing — bandages; at 80/80 Healing+Anatomy, self-resurrection.
- Lumberjacking — the +30% axe bonus at GM (and free wood; see below).
- Resisting Spells — blunts enemy magic.
- Flex: Parrying (a shield share of blocks — but note a two-handed axe leaves no hand for a shield, so pair Parry with a one-handed War Axe), or Chivalry/Magery for utility (heals, cure, travel).
Suggested stats (225 cap): ~100 STR / ~90 DEX / ~35 INT. STR is hit points and damage, DEX
drives swing and bandage speed; keep INT low (just enough for a utility flex). The 225 stat
total is the shard cap (Config/PlayerCaps.cfg).
How it plays
Section titled “How it plays”You play it like the Warrior — close, swing, bandage, loot — but with an axe in hand and the damage edge that comes with it. The win condition is the same attrition game: out-heal the incoming damage and grind the target down, only faster.
- Open with a two-handed axe for the biggest hits when you can afford to give up a shield; drop to a one-handed War Axe + shield when you want Parry’s defense.
- Keep Lumberjacking at GM — every point below 100 costs you damage, so don’t let it sit at 90 “for now.”
- Self-sufficient woodcutter. Lumberjacking isn’t just a damage stat: it lets you harvest wood from trees, so the same character that out-damages a sword dexxer can also cut logs to sell or fuel a fletcher/carpenter. Many players run the axer as a fighter that pays for itself.
See advanced combat for weapon specials and timing.
The axer farms the same dungeon ladder as the plain warrior, but the +30% damage edge means faster kills and more gold per hour at every rung. On top of that:
- Wood income. Cut logs on the way to and from a dungeon; boards sell to carpenters and fletchers, or feed your own crafting mule.
- Dungeon farming. Earth elementals, ogres, liches, and up the ladder — the damage bonus shortens every fight. Felucca spawns pay more if you accept the PvP risk.
See also
Section titled “See also”- Warrior template — the full novice→master storyline this build layers on.
- 7x GM Templates — where this sits among the endgame builds.
- Lumberjacking, Swordsmanship, Tactics.
- Warrior profession, advanced combat.