Bulk Order Deeds (BODs)
Bulk Order Deeds (BODs) are crafting contracts handed out by NPC crafters: make a set
quantity of an item to a required quality, turn the filled deed back in, and earn rewards —
the long-game income and gear pipeline for every crafter. This shard runs the modern,
point-based BOD system (BulkOrderSystem.NewSystemEnabled = Core.TOL, and our expansion is
EJ, which is past TOL). Turning in BODs banks points per craft type that you spend
from a reward menu — you are not locked into whatever single reward a deed rolled.
This page documents the rules from Scripts/Services/BulkOrders/. For the recipes themselves
see Crafting; for the skills, Blacksmithy and
Tailoring.
Which NPCs give which BODs
Section titled “Which NPCs give which BODs”Talk to (open the context menu on) the matching crafting NPC and choose the bulk-order option. Each craft type has its own deeds and its own point bank:
| Craft type | NPCs that offer it |
|---|---|
| Smith | Blacksmith, Weaponsmith, Armorer, Blacksmith Guildmaster |
| Tailor | Tailor, Weaver |
| Tinkering | Tinker |
| Inscription | Scribe |
| Alchemy | Alchemist |
| Cooking | Cook |
| Fletching | Bowyer |
| Carpentry | Carpenter |
Getting a deed: the 6-hour timer
Section titled “Getting a deed: the 6-hour timer”- A new deed becomes available every 6 hours per craft type
(
BulkOrderSystem.Delay = 6). - The system caches up to 2 unclaimed deeds, with a third “in the pipe” if your last one
was more than 6 hours ago (
MaxCachedDeeds = 2) — so you can let a couple bank up rather than logging in exactly on the timer. - Timers are per craft type: a smith who also tailors runs an independent Smith timer and Tailor timer.
Small BODs
Section titled “Small BODs”A small BOD asks for a quantity of one item. Three things define it:
- Amount: 10, 15, or 20 of the item (
AmountMax). Higher skill skews the roll toward larger amounts. - Exceptional: the deed may require every item be exceptional quality. For smithing
this only happens at skill ≥ 70.1, where the chance is
(skill + 80) / 200— about 90% at GM (100 skill). - Material: the deed may demand a specific colored material (Dull Copper → Valorite
for smithing; Spined / Horned / Barbed leather for tailoring). Material BODs only roll at
skill ≥ 70.1, and the rarer the material the rarer the deed — the weighting runs from
~25% Dull Copper down to ~0.2% Valorite (
m_BlacksmithMaterialChances).
Higher amount + exceptional + a rare material = far more points (and a far harder fill).
Large BODs
Section titled “Large BODs”A large BOD bundles a themed set of small BODs into one contract for a bigger payout.
For smithing the sets are (LargeSmithBOD.cs): Ringmail, Plate, Chainmail,
Axes, Fencing, Maces, Polearms, and Swords. To build one:
- Obtain (or buy from other players) the small BODs that match a set, all with the same amount and the same material/exceptional requirement.
- Drop each matching small BOD onto the large BOD deed to fill its slots.
- When every slot is filled and crafted, turn the large BOD in for its (larger) reward.
This is why crafters trade small BODs: assembling a matched set into a large deed is worth much more than the smalls individually.
Rewards: banking and spending points
Section titled “Rewards: banking and spending points”When you hand a completed deed back to the NPC, its value is added to your point bank for
that craft type (BankedPoints). Point value scales with the amount, whether it was
exceptional, the material rarity, and (for large BODs) the number of items in the set.
The accompanying gold and fame scale roughly as (points / 50)², so a big exceptional
material deed pays out steeply more gold than a plain 10-count.
You then spend banked points from the reward menu. Selected smith rewards and their point
costs (SmithRewardCalculator):
| Reward | Point cost |
|---|---|
| Sturdy shovel / smith hammer | 10 |
| Sturdy pickaxe · smith title | 25 |
| Leather mining gloves · prospector’s tool · gargoyle’s pickaxe | 100–200 |
| Powder of temperament · ringmail mining gloves | 450 |
| Runic hammer — Dull Copper | 500 |
| Runic hammer — Shadow Iron | 550 |
| Runic hammer — Copper | 650 |
| Runic hammer — Bronze | 700 |
| Runic hammer — Gold | 950 |
| Runic hammer — Agapite | 1050 |
| Runic hammer — Verite | 1150 |
| Runic hammer — Valorite | 1200 |
| Colored anvil · Blacksmithy power scrolls (+5 / +10 / +15 / +20) | (group rewards) |
Runic hammers carry 55 − 5×tier charges — a Dull Copper hammer has 50 charges, a
Valorite hammer only 15 — so the rarest runics are also the most rationed.
Selected tailor rewards (TailorRewardCalculator):
| Reward | Point cost |
|---|---|
| Sewing kit · cloth · tailor title | 10 |
| Colored sandals | 150 |
| Runic sewing kit — Spined | 350 |
| Tapestry · Tailoring +5 power scroll | 400 |
| Bear rug | 450 |
| Tailoring +10 power scroll | 500 |
| Clothing bless deed | 550 |
| Runic sewing kit — Horned | 600 |
| Tailoring +20 power scroll | 650 |
| Runic sewing kit — Barbed | 700 |
Crafter takeaways
Section titled “Crafter takeaways”- Visit your crafting NPC every few hours and let deeds bank (up to 2–3) — they cost nothing to hold.
- Push your craft skill to 70.1+ to unlock exceptional and material deeds; GM maximizes the exceptional rate and point value.
- Trade and collect matching small BODs to assemble large BODs — the point math rewards it.
- Bank toward the runic tool you want: runic hammers/kits are the gear pipeline (high-resist armor and high-property weapons) that makes a crafter’s vendor worth visiting.
See also
Section titled “See also”- Blacksmithy · Tailoring — the two biggest BOD crafts
- Crafting — the recipe tables (with item stats)
- Items: resources — the ingots, leather, and materials BODs consume
- Blacksmith profession — the smith’s long game