Peacemaking
Peacemaking is a bard skill that soothes aggression with music. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and cooldown notes below are source-verified against ServUO.
What it does
Section titled “What it does”Peacemaking calms creatures so they stop attacking. In targeted mode it pacifies a single creature; in area mode it quiets every eligible foe around you, interrupting their attacks and buying breathing room. It is one of the three bard skills and a strong panic button and crowd-control tool. See combat basics.
How to use it
Section titled “How to use it”Equip an instrument and use Peacemaking. Choose to target one creature, or play an area peace to calm the room. A successful Musicianship play is required first, then the Peacemaking roll lands the effect.
How to train it
Section titled “How to train it”Train Musicianship first — every Peace attempt rolls against it,
so it just fails until Music is high. An NPC Bard teaches Peacemaking up to one-third of its
own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then the universal method:
peace the toughest target you still succeed on, repeatedly — barding difficulty scales
with the target.
- Low skill — peace weak creatures with a quality instrument.
- Mid/high skill — peace tougher creatures; harder targets keep you in the gain window. GGS pays out the slow late points as long as you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Pacifier |
| Mastery skill | Yes |
| Gain notes | on a skill-up, the standard ML stat-gain roll favors Int (primary) then Dex (secondary) |
On our EJ shard (Core.ML), a skill-up rolls the standard stat-gain mechanic
(Scripts/Misc/SkillCheck.cs, TryStatGain): a flat ~5% chance, then the primary stat
(Int) is favored ~3:1 over the secondary (Dex). Peacemaking’s zero DexGain/IntGain
weights in Server/Skills.cs only suppressed gains on the pre-ML mechanic, so the earlier
“no stat gain” note does not apply on this shard.
From Scripts/Skills/Peacemaking.cs, there are two modes:
- Targeted (target another creature): rolls
CheckTargetSkill(Peacemaking, target, diff − 25, diff + 25)wherediff = instrument.GetDifficultyFor(target) − 10, further reduced by(music − 100) × 0.5above 100 Musicianship and by the mastery bonus. On success the creature is pacified forseconds = clamp(100 − diff/1.5, 10, 120). Reuse delay 5s on success, 10s on a fail (each reduced by the mastery bonus).Uncalmablecreatures can never be calmed. - Area (target yourself): a single
CheckSkill(Peacemaking, 0, 120)(no per-target difficulty) calms every eligible foe in bard range (8 + Peacemaking/15tiles) for ~1 second. Reuse delay 5s on success, 10s on a fail. Creatures flaggedUncalmableorAreaPeaceImmuneare skipped. A successful Musicianship play is required in both modes.
Related skills & synergies
Section titled “Related skills & synergies”- Musicianship — required for every attempt.
- Provocation + Discordance — the full bard trio; see the Bard build on seven-GM templates.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.