Skip to content

Focus

Focus skill banner

Focus is an expansion-era (Age of Shadows) passive regeneration skill. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Behavior is expansion-specific — see magic schools and meditation & mana.

Focus passively increases your stamina and mana regeneration rates. It is a low-maintenance support skill that asks nothing of you in play — it just makes your bars refill faster, which is why it is often slotted onto hybrid templates that want extra sustain without the armor restrictions of Meditation.

Focus is entirely passive — there is no target or activation. Once you have the skill, the regeneration bonus applies at all times. It also serves as the secondary skill that supports Mysticism. See meditation & mana.

Quick start: Focus is a common NPC skill (many warrior and mage NPCs have it), so a trainer can teach it up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

  • Focus gains as you regenerate mana/stamina, so the practical method is to spend and recover: cast or sprint to drain, then let it tick back, repeatedly. The skill check fires inside the stamina and mana regen ticks (RegenRates.CheckBonusSkill for SkillName.Focus), so it climbs in the background whenever your stamina or mana is below max and regenerating; GGS guarantees the slow late points as long as you keep acting.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleDriven
Mastery skillNo
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

The Focus skill’s regeneration is implemented in Scripts/Misc/RegenRates.cs (not Scripts/Abilities/Focus.cs, which is an unrelated weapon “Rage Focusing” buff). Focus adds Focus.Value × 0.1 points to the stamina-regen rate, and contributes to mana regen as focusBonus = Focus / 200 (Mondain’s Legacy) or Focus × 0.05 (AOS). Crucially, Focus’s mana bonus is added independently of the armor penalty that zeroes the Meditation bonus — so unlike Meditation, Focus’s mana regen is not blocked by wearing metal armor, which is its main appeal on armored hybrids.

  • Meditation — the two stack on casters who want maximum mana regen (and Focus keeps working in heavy armor).
  • Mysticism — Focus is a valid secondary skill that supports Mysticism’s effectiveness.

Banner icon courtesy of uorenaissance.com.