Item Identification
Item Identification (Item ID) appraises items and, on expansion content, drives unraveling for Imbuing. The stats table and the skill-check/unravel mechanics below are source-verified against ServUO; the general training advice is community guidance pending field verification.
What it does
Section titled “What it does”Item ID reveals an item’s true nature and rough worth — useful for spotting what a weapon, armor piece, or piece of loot actually is and what it might sell for. Its most important modern role is telling you what magical residue/essence an item will unravel into, the ingredient pipeline for Imbuing.
How to use it
Section titled “How to use it”Activate the skill and target the item (in your pack, equipped, or on a vendor). A successful roll shows its identification and, for magic items, the unravel result. See items & inventory and vendors & banking.
How to train it
Section titled “How to train it”Quick start: an NPC trainer who knows Item ID teaches up to one-third of its own skill,
capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
Item ID is an active “read” skill — Use it on an item and it rolls a gain check each time:
- Low/high skill — keep a stack of crafted or looted gear and identify it over and over; any item works as a target, so this is one of the quickest skills to GM.
Just keep identifying and GGS pays out the slow late points. See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Merchant |
| Mastery skill | No |
| Gain notes | skill-ups can raise Int +1 (per-use stat gain weights) |
From Scripts/Skills/ItemIdentification.cs, the check is CheckTargetSkill(ItemID, o, 0, 100)
— useful from 0 to GM. On a successful ID it names the item and guesses its value. For
weapons, armor, jewelry, and hats it also reports the Imbuing unravel
ingredient, keyed to the item’s imbue weight:
- weight 1–200 → Magical Residue
- weight 200–480 → Enchanted Essence (you need Imbuing ≥ 45 to be told which)
- weight ≥ 480 → Relic Fragment (you need Imbuing ≥ 95 to be told which)
Items with little to no magic, or already-imbued items, report that they cannot be unraveled.
Related skills & synergies
Section titled “Related skills & synergies”- Imbuing — Item ID’s unravel result feeds the imbuing ingredient supply.
- Arms Lore — the parallel weapon/armor appraisal skill.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.