Veterinary
Veterinary is the pet-healing skill — the Healing of the animal world. The stats table and the healing/cure/resurrect formulas below are source-verified against ServUO; the general training advice is community guidance pending field verification.
What it does
Section titled “What it does”Veterinary applies bandages to heal and cure animals, and at high skill resurrect a dead pet. It is core support for tamers — a tamed pet is only as good as the vet keeping it alive. It works with Animal Lore the way Healing works with Anatomy: Lore raises the amount Vet restores. See taming & pets.
How to use it
Section titled “How to use it”Carry bandages, use them, and target your pet (or another animal). The bandage heals over a short delay; higher Vet (plus Lore) heals more and faster, cures poison, and — at high skill — brings a dead pet back. See healing (how to play).
How to train it
Section titled “How to train it”Quick start: an NPC Veterinarian/Animal Trainer teaches Veterinary up to one-third of
its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. The method is simple:
bandage a wounded pet, repeatedly.
- Low/mid skill — vet a pet that has taken light damage (let it fight something weak, then bandage it) over and over; keep a stack of bandages on hand.
- High skill — keep healing a pet through tougher fights; curing poison and resurrecting a dead pet hold the gain window late. GGS pays out the slow late points.
Veterinary reads both itself and Animal Lore — keep Lore up alongside. See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Veterinarian |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.8, Dex +0.4, Int +0.8 (per-use stat gain weights) |
All of it runs through the bandage code in Scripts/Items/Resource/Bandage.cs. When the
patient is a non-player animal/monster, Veterinary is the primary skill and
Animal Lore the secondary (GetPrimarySkill / GetSecondarySkill),
exactly mirroring Healing + Anatomy for players:
- Heal amount (AOS):
min = Lore/8 + Vet/5 + 4,max = Lore/6 + Vet/2.5 + 4, with a small+HitsMax/100bonus when healing a creature. So both Vet and Lore raise the amount restored. - Bandage delay: healing another creature with Veterinary is a flat 2 seconds (AOS), much faster than healing a player.
- Cure poison: requires Vet ≥ 60 and Lore ≥ 60; cure chance scales with skill and the poison level.
- Resurrect a dead pet: requires Vet ≥ 80 and Lore ≥ 80; success chance is
(Vet − 68) / 50. A resurrected pet loses 0.1 from every skill.
Related skills & synergies
Section titled “Related skills & synergies”- Animal Taming + Animal Lore + Veterinary — the tamer trio; see the Animal Tamer build on seven-GM templates and the Animal Tamer template.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.