Chivalry
Chivalry is the paladin’s holy magic (AOS era). It needs no reagents — instead it runs on tithing points, which you gain by donating gold at a shrine (“I wish to tithe”), plus a little mana. Abilities are cast from the Book of Chivalry and scale with the Chivalry skill (and your Karma, which makes holy effects stronger).
Abilities
Section titled “Abilities”| Ability | Mana | Tithing | Skill | Effect |
|---|---|---|---|---|
| Cleanse by Fire | 10 | 10 | 5 | Burns away poison from a target (cures), with minor self-damage. |
| Close Wounds | 10 | 10 | 0 | Heal a target (no bandages needed). |
| Consecrate Weapon | 10 | 10 | 15 | Your weapon strikes the target’s weakest resist for a time. |
| Dispel Evil | 10 | 10 | 35 | Drive off / dispel undead and summoned evil. |
| Divine Fury | 15 | 10 | 25 | Combat rage: faster swing/regen, slight defense drop. |
| Enemy of One | 20 | 10 | 45 | Bonus damage vs one creature type (you take more from others). |
| Holy Light | 10 | 10 | 55 | Area light-damage burst around you. |
| Noble Sacrifice | 20 | 30 | 65 | Fully heal/cure/resurrect nearby allies — at the cost of your own life. |
| Remove Curse | 20 | 10 | 5 | Strips curses and negative effects from a target. |
| Sacred Journey | 10 | 15 | 15 | The paladin’s travel spell (recall/gate equivalent, via rune). |
Tithing
Section titled “Tithing”You can’t cast Chivalry without tithing points. Visit any shrine and offer gold to convert it into tithing points (stored on your character). Each ability spends a set number of points per cast, so keep your tithing topped up.
See also
Section titled “See also”- Chivalry skill — training and how Karma factors in
- Magic overview · Moongates & shrines — where you tithe
- Healing — Close Wounds vs bandages