Parrying
Parrying is the active-block defensive skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.
What it does
Section titled “What it does”Parrying gives a chance to block incoming melee and ranged hits outright. The block chance scales with your Parrying skill and the shield equipped (or, for weapon-parry builds, the weapon). It is a core survivability skill for sword-and-board warriors and a Mastery skill on this shard.
How to use it
Section titled “How to use it”Equip a shield (or a parrying weapon) and fight normally — blocks happen automatically when you take hits, no activation needed. Higher skill and a better shield raise the block rate. See combat basics and advanced combat.
How to train it
Section titled “How to train it”Quick start: an NPC trainer who knows Parry (a Ninja or Samurai) teaches up to
one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs,
CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
Parrying is passive: it rolls on each incoming blow you successfully block, so the method is to stand and tank.
- Low/high skill — equip a shield (or, with Bushido/Ninjitsu, a weapon) and let a creature that hits you steadily swing away. The harder it hits, the more block-checks you bank. Pair with Healing and bandages to outlast the punishment, and pin a low-damage durable monster so you tank without dying. GGS covers the slow late points.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Strength |
| Title | Duelist |
| Mastery skill | Yes |
| Gain notes | skill-ups can raise Str +0.75, Dex +0.25 (per-use stat gain weights) |
Block chance is computed in BaseWeapon.CheckParry. With a shield equipped:
blockChance = (Parrying − Bushido) ÷ 400 (+5% if Parrying or Bushido ≥ 100)- At GM Parrying (100) with no Bushido, that is
100 ÷ 400 + 5% = 30%— the practical ceiling for a pure shield tank. - Low Dexterity penalty: if Dex < 80, the chance is scaled by
(20 + Dex) ÷ 100, so keep Dex at 80+ to parry at full rate.
Weapon-parry without a shield (requires Bushido) is (Parry × Bushido) ÷ 48000
(one-handed) or ÷ 41140 (two-handed), falling back to Parry ÷ 800 if higher — so weapon
parry is weak until you invest in Bushido, while a shield reliably reaches 30% on Parrying
alone. As a Mastery skill, high Parrying also enables related mastery effects. Full context in
Advanced combat → Parrying.
Related skills & synergies
Section titled “Related skills & synergies”- A weapon skill + Tactics + Anatomy + Healing — the parry-dexxer drops a caster skill for Parrying on the Sword-Dexxer skeleton; see seven-GM templates.
- Bushido — pairs with Parrying for the defensive samurai.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.