Spellweaving
Spellweaving (the Mondain’s Legacy arcanist school) is nature/elf magic that uses no reagents — only mana — and is governed by the Spellweaving skill. Its signature twist is the Arcane Circle: weaving inside one, especially with other spellweavers present, amplifies your spells (more weavers = stronger effects), making it a group-synergy school.
Spells
Section titled “Spells”| Spell | Mana | Skill | Effect |
|---|---|---|---|
| Arcane Circle | 24 | 0 | Form/join an Arcane Circle that empowers nearby weavers. |
| Attune Weapon | 24 | 0 | A damage-absorbing shield on yourself. |
| Gift of Renewal | 24 | 0 | Heal-over-time buff on a target. |
| Nature’s Fury | 24 | 0 | Summon a swarm that harasses a foe. |
| Immolating Weapon | 32 | 10 | Your weapon adds fire damage for a number of hits. |
| Thunderstorm | 32 | 10 | Area energy burst that also slows casting. |
| Ethereal Voyage | 32 | 24 | Temporary “unnoticed by monsters” travel state. |
| Arcane Empowerment | 50 | 24 | Boosts your next spells’ power/duration. |
| Reaper Form | 34 | 24 | Transform into a reaper (spell-damage buff, can’t move). |
| Summon Fey | 10 | 38 | Summon a fey ally (defensive pet). |
| Summon Fiend | 10 | 38 | Summon a fiend ally (offensive pet). |
| Gift of Life | 70 | 38 | Auto-resurrect buff — revives the target on death. |
| Dryad Allure | 40 | 52 | Charm a creature to your side temporarily. |
| Essence of Wind | 40 | 52 | Cold area burst that slows and saps stamina. |
| Wildfire | 50 | 66 | Lingering fire field over an area. |
| Word of Death | 50 | 83 | Massive damage to a target — far deadlier the lower its health. |
Higher-tier weaves (Gift of Life, Word of Death) and a full Arcane Circle make a weaver a powerful group support/finisher.
See also
Section titled “See also”- Spellweaving skill — training and the Arcane Focus
- Magic overview — all the schools
- Champion Spawns · Peerless Bosses — where group weaving shines