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Paragons

A paragon is a supercharged version of an ordinary monster, found only in Ilshenar (Paragon.cs, Map.Ilshenar). They wear a distinctive orange-gold hue and carry a “(Paragon)” tag — a warning that the lizardman or ogre in front of you hits like something far nastier, and is carrying far better loot.

When an Ilshenar creature converts to a paragon, its stats are scaled up (Paragon.cs buffs):

TraitMultiplier
Hit points×5 (HitsBuff) — the big one
Strength×1.05
Dexterity / Intelligence×1.20
Skills×1.20
Movement speed×1.20
Damage+5 flat
Fame / Karma×1.40

So a paragon has five times the hit points, moves and casts faster, and adds flat damage — expect a much longer, more dangerous fight than the base creature.

Whether a creature spawns as a paragon scales with its fame (roughly its power level): chance = 1 / round(20 − fame/3200), with fame capped at 32,000. In practice, weak creatures almost never become paragons, while high-fame monsters do so up to ~10% of the time. The stronger the base creature, the more likely — and more dangerous — its paragon form.

Paragons are worth the trouble because they drop far better loot:

  • Paragon chest — a ~10% chance (ChestChance) to carry a locked, trapped paragon chest stuffed with extra gold and loot.
  • Minor artifact — a fame-and-luck-scaled artifact chance (CheckArtifactChance): higher monster fame and higher luck both improve your odds of an Ilshenar minor artifact.
  • A ~20% chance to drop a chocolatiering ingredient, plus the creature’s normal loot at boosted amounts.
  • Ilshenar only — you won’t find paragons in Felucca/Trammel; this is the facet’s signature draw.
  • Bring luck. Artifact odds rise with your luck total, so a luck suit pays off on paragon hunts.
  • Respect the ×5 HP. A paragon of an already-tough creature can be a mini-boss; don’t pull one expecting the base monster’s fight.