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Musicianship

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Musicianship skill banner

Musicianship is the base instrument skill that gates every bard ability. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Musicianship is how well you play an instrument — and it is the prerequisite check for all three bard skills: Peacemaking, Provocation, and Discordance. If the Musicianship check fails, the barding attempt fails before its own roll even happens, so bards GM it first. High Musicianship (above 100, on quality instruments) also reduces the difficulty of the bard skills themselves.

Equip an instrument and play it (use the instrument). Each play is a Musicianship check. In combat, the bard skills automatically require a successful Musicianship play to land. See combat basics.

Quick start: an NPC Bard teaches Musicianship up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.

  • Low/high skill — simply play an instrument (Use it, no target needed) over and over. It trains with no target, so most bards GM Musicianship first — every active bard skill (Discordance, Peacemaking, Provocation) rolls against it, so they fail until it’s high. GGS pays out the slow late points as long as you keep playing.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleBard
Mastery skillNo
Gain noteson a skill-up, the standard ML stat-gain roll favors Dex (primary) then Int (secondary)

Each play is a CheckMusicianship roll (BaseInstrument.cs): the chance to play well is simply Musicianship.Value / 100, so at GM you essentially always succeed and a bard skill never fails on the music step. On a skill-up, the standard ML stat-gain mechanic (Scripts/Misc/SkillCheck.cs, TryStatGain) gives a flat ~5% chance, then favors the primary stat (Dex) ~3:1 over the secondary (Int); the per-skill DexGain/IntGain weights only mattered on the pre-ML mechanic.

Instrument quality and a Musicianship value above 100 lower the effective difficulty of the bard skills — in Scripts/Skills/Discordance.cs, Peacemaking.cs, and Provocation.cs, music above 100 subtracts (music − 100) × 0.5 from the difficulty, and an Exceptional or matching-slayer instrument lowers it further (GetDifficultyFor). Bard range also scales with the bard skill: 8 + skill/15 tiles (GetBardRange). Instruments carry limited charges/uses that are consumed per attempt (UsesRemaining / ConsumeUse in BaseInstrument.cs).

Banner icon courtesy of uorenaissance.com.