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Poisoning

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Poisoning skill banner

Poisoning applies poison to weapons (and, classically, food). The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, potion skill ranges, and charge formula below are source-verified against ServUO.

Poisoning lets you coat a bladed or piercing weapon — or food/drink — with poison from a poison potion, so that creatures struck (or fed) take poison damage over time. Higher skill lets you apply stronger poisons more reliably. It is a Mastery skill favored by assassins and a nasty addition to a Fencer’s infectious-strike blade.

To envenom something: use the Poisoning skill, target a poison potion in your pack, then target the item to coat. After a ~2-second application a skill check decides whether the poison takes; on success the potion is consumed (you keep the empty bottle) and the item carries that poison (Scripts/Skills/Poisoning.cs).

What can be poisoned (on this AOS/EJ shard):

  • Weapons with the Infectious Strike special move. This is the AOS rule the server enforces — not “any bladed weapon.” The weapon’s primary or secondary ability must be Infectious Strike; anything else is rejected with “You can only poison infectious weapons, food or drink.” A poisoned weapon delivers its dose when you land an Infectious Strike.
  • Food and drink — a poisoned meal hits whoever eats it (the classic assassin’s trick).
  • Throwing weaponsfukiya darts and shuriken.

Applying poison is an evil act (−20 karma each time), and at under 80.0 skill a failed attempt has a 5% chance to poison you instead (“You make a grave mistake…”). See Poison & status for curing and Combat basics.

No town trainer. Poisoning has no standard NPC vendor that teaches it (only a Dryad carries it), so train it by use from the start. The method: apply a poison potion to a weapon, food, or dart, repeatedlyScripts/Skills/Poisoning.cs runs CheckTargetSkill(SkillName.Poisoning, target, potion.MinPoisoningSkill, potion.MaxPoisoningSkill), so the potion tier sets the difficulty window. Step the potion up as your skill climbs:

  • Low skill (0–60) — apply lesser poison potions; matched to skill 0.0–60.0.
  • Mid skill (30–70 / 60–100)regular then greater poison potions.
  • High skill (80–100)deadly poison potions for the steadiest late gains.

Keep a potion supply and a stack of weapons/food to envenom so a session never stops; GGS guarantees the slow late points. See skill gain and using & training skills.

Primary statIntelligence
Secondary statDexterity
TitleAssassin
Mastery skillYes
Gain notestraining Poisoning raises Int (primary), or Dex (secondary) — a popular fast Int-trainer; see Stat gain

Verified from ServUO. The check is CheckTargetSkill(Poisoning, target, min, max) (Scripts/Skills/Poisoning.cs); the potion you use sets the difficulty window (next section). A successful weapon application gives 18 − (level × 2) charges (a weaker poison yields more charges). On failure there is a 5% chance to poison yourself below 80 skill.

Poison comes in five strength tiers, each stronger and longer-lasting than the last (Scripts/Misc/Poison.cs, AOS values). The potion you apply determines the tier, and the potion’s skill window is what you train against:

PoisonApply with (potion)Poisoning skillWeapon chargesStrength
LesserLesser Poison Potion0–6018weakest — light damage over ~10 ticks
RegularPoison Potion30–7016moderate
GreaterGreater Poison Potion60–10014strong
DeadlyDeadly Poison Potion80–10012very strong — bigger ticks, ~15 ticks
Lethal(not craftable — high-end monsters only)10strongest — hardest hits, up to ~20 ticks

Higher tiers deal more damage per tick, run for more ticks, and are harder to cure (a Cure spell or cure potion can fail outright against Deadly/Lethal). Damage also scales with the victim — poison is brutal on low-HP targets and a steady drain on tough ones. Charges count down per Infectious Strike; re-apply when they run out.

Special poisons (Stygian Abyss): two exotic potions exist at 95–100 Poisoning:

  • Darkglow Poison — a Greater-tier venom that reveals and lingers, tuned to punish anyone who tries to out-wait it.
  • Parasitic Poison — a Deadly-tier venom that heals the attacker for a share of the poison damage it deals — the assassin’s life-leech.

The cure side (cure chances, Lesser/Greater/Arch Cure, cure potions) is covered on Poison & status.

Banner icon courtesy of uorenaissance.com.