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Armor Refinement

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Armor refinement is an end-game crafting layer that adds extra resistance to armor beyond what materials and enhancement provide. You collect refinement components, combine them, and apply the result to a piece with the Armor Refiner.

Refinements come as components (RefinementComponent) of a few kinds (Items.cs):

  • TypeReinforcing or Deflecting (the two flavors of the resist bonus).
  • Craft type — tied to the armor’s craft: Blacksmith, Tailor, or Carpentry components match metal, leather/cloth, and wood armor respectively.
  • Mod type — what stat the refinement boosts (e.g. Defense).

Components drop/are obtained at various intensities; you assemble matching components into a usable refinement through the refiner’s gump.

Use the Armor Refiner on the assembled refinement and target an armor piece whose craft type matches (blacksmith refinement on metal armor, etc.). A successful application adds the refinement’s resistance bonus to that piece — letting a finished suit push its resists higher than crafting alone allows.

  • Refinements stack on top of base material resists, exceptional quality, and the crafter’s Arms Lore bonus — it’s a min-maxer’s tool for squeezing armor toward the 70% resist cap (see Armor).
  • Match the craft type to the armor, or the refinement won’t apply.
  • Armor — base resists, materials, and the 70% cap
  • Item Enhancement — the other way to boost a finished piece
  • Crafting — making the armor you’ll refine