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Throwing

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Throwing skill banner

Throwing is the gargoyle ranged-combat skill, introduced with the Stygian Abyss expansion. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Throwing is gargoyle-only — see magic schools and character & stats.

Throwing governs accuracy and damage with the gargoyle thrown weapons — the cyclone and soul glaive — boomerang-like weapons that fly out and return. Each thrown weapon has a minimum throw range (cyclone 6 tiles, soul glaive 8 tiles per Cyclone.cs/SoulGlaive.cs) and a maximum range that grows with Strength, capped around 11 tiles (BaseThrown.cs), so there is an effective-distance band: standing too close to the target reduces the throw. Throwing weapons also carry weapon special moves (the cyclone’s Moving Shot and Infused Throw). It is the gargoyle answer to Archery and a Mastery skill.

Only a gargoyle character can use thrown weapons. Equip a cyclone or soul glaive and attack a target at range; mind the optimal distance. Damage scales with the weapon, Tactics, and Anatomy. See combat basics and advanced combat.

Quick start (gargoyle skill): the SA trainer NPC who knows Throwing teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first if you can find one (Throwing is a Stygian Abyss skill with few trainers).

The universal method: fight monsters slightly tougher than you can faceroll so each throw sits in your gain window, and train Throwing + Tactics + Anatomy together.

  • Low skill — throw at weak creatures from range.
  • Mid/high skill — fight tougher monsters at the weapon’s effective range (stay outside the minimum throw range); gains come from combat, and GGS covers the slow late points.

See skill gain and using & training skills.

Primary statDexterity
Secondary statStrength
TitleBladeweaver
Mastery skillYes
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

Throwing-weapon implementations live under Scripts/Items/Equipment/Weapons/ (BaseThrown.cs, Cyclone.cs, SoulGlaive.cs). Both throwing weapons set RequiredRace = Race.Gargoyle, so they are gargoyle-only. Max range scales with Strength: Range = BaseRange + ((Str − StrReq) / ((140 − StrReq) / 3)), capped at 11 tiles (BaseThrown.cs).

  • Tactics + Anatomy — the damage core for any ranged gargoyle warrior.
  • Bushido / Chivalry — Mastery schools that layer onto a throwing gargoyle.

Banner icon courtesy of uorenaissance.com.