Wind
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Wind is Britannia’s best-kept secret — a hidden city of mages, sealed away beneath the mountains. There is no road in; the only way through is a concealed teleporter in the mountain passage. In classic UO lore that teleporter turned away anyone whose Magery was not high enough (traditionally 70.0 or above), making the city a sanctuary for spellcasters — but on our shard the passage teleporter has no skill requirement (it is a plain teleporter; see below). Inside, Wind is hushed and arcane: a place of mage shops and libraries with none of the bustle of the surface towns. To most adventurers it is a rumor; to those who know the way, a private retreat few outsiders will ever see.
Open the Wind area in the interactive map →
Getting there
Section titled “Getting there”- Surface entrance (verified): the passage teleporter drops you on the surface at
(1367, 891) in the mountains of north-central Britannia, on both Felucca and Trammel
(
Data/teleporters.csv). (Classic OSI lore cites ≈(1361, 895) — essentially the same spot.) - City region location (verified): the Wind town region itself sits in the Lost Lands /
dungeon coordinate block of the map, roughly (5132–5366, 3–204), with its region travel point
at (5223, 190). On our shard Wind is a guarded
TownRegion(not a dungeon region) and exists on both the Felucca and Trammel facets (Data/Regions.xml). The in-city end of the passage teleporter is at (5191, 152). - No public moongate. Wind has no public-moongate destination
(
Scripts/Items/Functional/PublicMoongate.cs). Access is by the passage teleporter. - No Magery gate on our shard. The passage teleporter (5191,152 ↔ 1367,891) is a plain
Teleporter—Data/teleporters.csvhas no skill column andScripts/Commands/GenTeleporter.csplaces noSkillTeleporterfor Wind. The classic Magery ≈70.0 entry requirement is OSI lore and is not implemented here — anyone can walk through. See Magery.
Services
Section titled “Services”Wind has no mainstream marketplace; its trades serve the magical arts. Per lore (what the icons mean):
Mage shop ·
Scribe / library ·
Reagents
No NPC vendor spawns are recorded at Wind’s surface coordinates in our map data, since the inhabited city sits behind the teleporter — so this list is described from lore rather than matched to spawn data, and is unverified for our shard.
Nearby
Section titled “Nearby”- The mountains that conceal Wind also riddle the surrounding area with mining spots and cave systems.
- The hidden, members-only nature of the city is its defining feature — there is little to “pass through” here, only a destination for those who qualify.
Related
Section titled “Related”- Mage · Magery — the city’s theme (no longer an entry gate on our shard)
- Town services legend · Items: reagents
- World overview · Moongates and shrines