Animal Lore
이 콘텐츠는 아직 번역되지 않았습니다.
Animal Lore appraises creatures and is core support for tamers. The stats table and the skill-gated lore rules below are source-verified against ServUO; the general training advice is community guidance pending field verification.
What it does
Section titled “What it does”Animal Lore opens a detailed window on a creature: hit points, stats, resistances, damage, control slots, loyalty (for a pet), and whether it can be tamed and how hard. Tamers use it to evaluate wild creatures before a tame, to read a pet’s loyalty so it does not go wild, and to plan training. See taming & pets.
How to use it
Section titled “How to use it”Activate the skill and target a creature. The lore gump appears with its full stat block (hits/stats, resistances, damage, combat skills, preferred foods, and loyalty). On your own pet it shows current loyalty and condition; reading wild creatures requires higher skill (see the gating below).
How to train it
Section titled “How to train it”Quick start: an NPC Animal Trainer/Rancher/Veterinarian teaches Animal Lore up to
one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs,
CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3), so buy to ~30–42 first.
Animal Lore is an active “read” skill — target a creature and Use it; each read rolls a gain check.
- Below 100 — you can only lore tamed (controlled) creatures (the code blocks loring wild animals until 100), so train on a pet — your own or a friend’s. Loring your own pets is always available and always rolls a gain check.
- 100–109.9 — you can also lore wild tameable creatures (chickens, sheep, cats, and up — see the animals bestiary).
- 110+ — you can lore anything, including wild untameable monsters; harder targets keep you inside the gain window longer.
Just keep loring something and GGS carries the slow late points. See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Strength |
| Title | Naturalist |
| Mastery skill | No |
| Gain notes | skill-ups can raise Int +1 (per-use stat gain weights) |
In Scripts/Skills/AnimalLore.cs the check is a target-skill roll against the creature
(CheckTargetSkill(AnimalLore, c, min, 120.0) — the useful range tops out at 120). What you
can lore depends on your skill:
- Below 100 — you can only lore already-tamed (controlled) creatures; wild ones give “you can only lore tamed creatures.”
- 100–109.9 — tamed creatures (no roll) or tameable wild ones (rolled against
min = 80). - 110+ — also non-tameable creatures (rolled against
min = 100).
So reading wild, untameable monsters requires 110+ Animal Lore.
Related skills & synergies
Section titled “Related skills & synergies”- Animal Taming + Animal Lore + Veterinary — the classic tamer trio: tame the pet, lore it, vet it.
- Featured in the Animal Tamer build on seven-GM templates and the Animal Tamer template.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.