Discordance
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Discordance is a bard skill that debuffs a creature with jarring music. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and effect formula below are source-verified against ServUO.
What it does
Section titled “What it does”Discordance plays disharmonious music at a target to lower its resistances and skills for a
time, making a tough foe noticeably easier to fight or tame. (On our AOS/EJ shard the debuff
is applied as resistance and skill penalties; the older pre-AOS version lowered raw Str/Dex/Int
instead — see Scripts/Skills/Discordance.cs.) It is one of the three bard skills, and
arguably the most valuable for PvM because the debuff applies to nearly anything that isn’t
bard-immune.
How to use it
Section titled “How to use it”Equip an instrument and use Discordance, then target the creature. The attempt rolls against the creature’s difficulty (modified by Musicianship); on success the debuff is applied for a duration. See combat basics.
How to train it
Section titled “How to train it”Train Musicianship first — every Discord attempt rolls against
it, so it just fails until Music is high. An NPC Bard teaches Discordance up to one-third of
its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then the universal method:
discord the toughest target you still succeed on, repeatedly — barding difficulty scales
with the target.
- Low skill — discord weak creatures with a quality instrument.
- Mid/high skill — discord progressively tougher creatures; harder targets keep you in the gain window. GGS pays out the slow late points as long as you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Demoralizer |
| Mastery skill | Yes |
| Gain notes | on a skill-up, the standard ML stat-gain roll favors Dex (primary) then Int (secondary) |
On our EJ shard (Core.ML), stat gain on a skill-up is the standard mechanic
(Scripts/Misc/SkillCheck.cs, TryStatGain): a flat ~5% chance, then the skill’s primary
stat (Dex) is chosen ~3:1 over its secondary (Int) when both are set to rise. The
per-skill StrGain/DexGain/IntGain weights in Server/Skills.cs only matter on the
pre-ML mechanic and do not apply here.
From Scripts/Skills/Discordance.cs (AOS path): the debuff magnitude is
effect = max(-28, Discordance / -4) — i.e. up to −28% to the target’s resistances and
skills at GM (scaling as skill/4). The effect is halved against very tough creatures
(base barding difficulty ≥ 160), not in PvP. Musicianship above 100
reduces the difficulty (diff -= (music - 100) * 0.5), the base difficulty already gets a flat
-10, and an Exceptional or matching-slayer instrument lowers it further
(GetDifficultyFor). The reuse delay is 8 seconds, reduced by the Discordance mastery
bonus (8000 - (masteryBonus/5)*1000 ms). The bard must stay alive, visible, and within
bard range (8 + Discordance/15 tiles) or the discord ends after 15 seconds.
Related skills & synergies
Section titled “Related skills & synergies”- Musicianship — required for every attempt to succeed.
- Provocation + Peacemaking — the full bard trio; see the Bard build on seven-GM templates.
- Animal Taming — discording a tough creature before taming lowers its effective difficulty.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.