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Discordance

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Discordance skill banner

Discordance is a bard skill that debuffs a creature with jarring music. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and effect formula below are source-verified against ServUO.

Discordance plays disharmonious music at a target to lower its resistances and skills for a time, making a tough foe noticeably easier to fight or tame. (On our AOS/EJ shard the debuff is applied as resistance and skill penalties; the older pre-AOS version lowered raw Str/Dex/Int instead — see Scripts/Skills/Discordance.cs.) It is one of the three bard skills, and arguably the most valuable for PvM because the debuff applies to nearly anything that isn’t bard-immune.

Equip an instrument and use Discordance, then target the creature. The attempt rolls against the creature’s difficulty (modified by Musicianship); on success the debuff is applied for a duration. See combat basics.

Train Musicianship first — every Discord attempt rolls against it, so it just fails until Music is high. An NPC Bard teaches Discordance up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then the universal method: discord the toughest target you still succeed on, repeatedly — barding difficulty scales with the target.

  • Low skill — discord weak creatures with a quality instrument.
  • Mid/high skill — discord progressively tougher creatures; harder targets keep you in the gain window. GGS pays out the slow late points as long as you keep using it.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleDemoralizer
Mastery skillYes
Gain noteson a skill-up, the standard ML stat-gain roll favors Dex (primary) then Int (secondary)

On our EJ shard (Core.ML), stat gain on a skill-up is the standard mechanic (Scripts/Misc/SkillCheck.cs, TryStatGain): a flat ~5% chance, then the skill’s primary stat (Dex) is chosen ~3:1 over its secondary (Int) when both are set to rise. The per-skill StrGain/DexGain/IntGain weights in Server/Skills.cs only matter on the pre-ML mechanic and do not apply here.

From Scripts/Skills/Discordance.cs (AOS path): the debuff magnitude is effect = max(-28, Discordance / -4) — i.e. up to −28% to the target’s resistances and skills at GM (scaling as skill/4). The effect is halved against very tough creatures (base barding difficulty ≥ 160), not in PvP. Musicianship above 100 reduces the difficulty (diff -= (music - 100) * 0.5), the base difficulty already gets a flat -10, and an Exceptional or matching-slayer instrument lowers it further (GetDifficultyFor). The reuse delay is 8 seconds, reduced by the Discordance mastery bonus (8000 - (masteryBonus/5)*1000 ms). The bard must stay alive, visible, and within bard range (8 + Discordance/15 tiles) or the discord ends after 15 seconds.

Banner icon courtesy of uorenaissance.com.