Pet Training
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Taming a creature is only the start. This shard runs the modern Pet Training system
(PetTrainingHelper.Enabled = Core.TOL, and our expansion is EJ), which lets you grow a
pet — raising its stats, skills, and resistances and unlocking new abilities — turning a
plain tame into a customized battle companion. If you’ve only tamed a
pet, this is the half of the system that makes it strong.
1. Begin training
Section titled “1. Begin training”Open the pet’s context menu and choose Begin Training. The pet receives a pool of
training points sized to how strong it already is (AssignStartingTrainingPoints), and a
training progress bar appears. You spend points on upgrades — but only after you’ve
filled that bar.
2. Fill the progress bar (fight things)
Section titled “2. Fill the progress bar (fight things)”Training progress comes from fighting with the pet (TrainingProfile.CheckProgress):
- Your pet earns progress by killing creatures — tougher targets relative to the pet feed the bar faster. Park a weak pet on weak mobs and it barely moves; push it against real threats and it climbs.
- Power Hour is the accelerator: once a day you can trigger a 1-hour window
(
PowerHourDuration) where progress gains are multiplied, on a 24-hour cooldown (PowerHourDelay). Line up a strong hunting spot before you pop it. - When the bar hits 100%, the pet is ready to apply upgrades (
CanApplyOptions).
3. Spend training points
Section titled “3. Spend training points”With the bar full, open the training gump and spend points to improve the pet:
- Stats — raise Strength, Dexterity, Intelligence (and the Hits/Stamina/Mana that follow) toward the pet’s stat cap.
- Resistances — add to the five resists.
- Skill caps — raise combat and magic skill caps (Wrestling, Tactics, Magery, Resisting
Spells, etc.); the cap scales with points invested (
cap = 100 + value/10). - Abilities — unlock special abilities, weapon abilities, area effects, and magical abilities (including spellcasting schools) — limited to what the pet’s class allows (next section).
Each upgrade costs points; bigger upgrades cost more, so you’re budgeting a finite pool into the build you want (tank, nuker, caster, all-rounder).
4. Control slots: stronger pets cost more
Section titled “4. Control slots: stronger pets cost more”The catch: as you train a pet up, its control-slot footprint grows. Every pet has a
minimum and maximum control slot range in its training definition
(TrainingDefinition) — e.g. a Cu Sidhe or Bane Dragon starts around 3 slots and can
be trained up to 5. A fully-trained 5-slot pet fills your entire follower budget (you can
control up to 5 slots of followers), so a maxed pet means no second pet. Train toward the
slot cost you can afford.
Use the planning mode (“Add to Plan”) to map out a full build before committing points, so you don’t waste your pool.
What a given pet can become
Section titled “What a given pet can become”Not every creature can learn everything — each has a class and a fixed menu of abilities in its definition. Magical classes can be taught spellcasting; clawed/tailed classes get melee special moves; some get area effects (auras, explosive goo, etc.). Top-tier trainable pets (Cu Sidhe, Bane Dragon, dragons, and other 5-slot creatures) can reach the highest stats, multiple resist 70s, GM-capped skills, magery, and an area effect — which is why a well-trained one rivals a champion-spawn party member by itself.
Don’t forget bonding: a bonded pet can be resurrected and won’t wander off — see Taming & pets.
See also
Section titled “See also”- Animal Taming — taming the creature in the first place (and the first-tame skill penalty)
- Taming & pets — commands, bonding, stabling, feeding
- Animal Lore — read a pet’s stats and training options
- Champion Spawns / Peerless — where a strong pet earns its keep