Spirit Speak
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Spirit Speak channels spiritual energy and underpins necromancy. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and skill-check note below are source-verified against ServUO.
What it does
Section titled “What it does”Spirit Speak lets you understand the speech of ghosts (dead players, who otherwise sound like “oOOoo”) and channel energy from nearby corpses to heal yourself. On this shard it also boosts many Necromancy effects, so it is the standard companion skill for a necromancer. See death & resurrection.
How to use it
Section titled “How to use it”Activate the skill. If a fresh corpse is within 3 tiles it is channeled (marked consumed) and
heals you for free; with no corpse nearby you channel your own energy for 10 mana. The
skill is flagged usable while a spell is queued (UseWhileCasting), but the handler refuses if
you are actively casting (“You are already casting a spell.”). Ghosts become intelligible
to you while your Spirit Speak is high enough. See spellcasting.
How to train it
Section titled “How to train it”No town trainer. Spirit Speak is taught only by Healer-type NPCs (their CheckTeach
allows just Forensics, Healing, Spirit Speak, and Swordsmanship), not ordinary town vendors —
for most players there is effectively no trainer, so train it by use. On this AOS-era (EJ)
shard the skill check fires when you channel — CheckSkill(SpiritSpeak, 0.0, 120.0) in
Scripts/Skills/SpiritSpeak.cs — so it keeps gaining past GM. (The legacy
CheckSkill(SpiritSpeak, 0, 100) path only runs on a non-AOS server.)
- Low/high skill — Use the skill repeatedly, ideally next to a fresh corpse so the channel-heal fires (channeling both heals you and trains). Fighting and killing creatures produces a steady supply of corpses; just kill, channel, repeat. GGS guarantees the slow late points as long as you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Strength |
| Title | Medium |
| Mastery skill | No |
| Gain notes | skill-ups can raise Int +1 (per-use stat gain weights) |
From Scripts/Skills/SpiritSpeak.cs (AOS path): each channel rolls
CheckSkill(SpiritSpeak, 0.0, 120.0), so it stays useful past GM. The heal is
RandomMinMax(min, max) where min = 1 + (SpiritSpeak.Value × 0.25) and max = min + 4 —
i.e. ~26–30 at 100 skill — and the success roll is SpiritSpeak.Value / 100. Channeling a
nearby corpse costs 0 mana and marks the corpse consumed (hued); with no corpse it costs
10 mana. The skill is flagged UseWhileCasting, but the handler still rejects use mid-cast.
(The legacy CheckSkill(SpiritSpeak, 0, 100) is the non-AOS branch.)
Related skills & synergies
Section titled “Related skills & synergies”- Necromancy — Spirit Speak boosts many necro effects; the inseparable pairing. See the Necro-Mage build on seven-GM templates.
- Magery + Meditation — the caster core a necro-mage layers it onto.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.