Champion Spawns
このコンテンツはまだ日本語訳がありません。
A champion spawn is an escalating monster event: a fixed altar pumps out waves of increasingly dangerous creatures, and if players kill enough of them a champion boss appears. Champions are the main source of power scrolls — the only way to raise a skill’s cap above 100 — which is why a Felucca spawn is as much a PvP battleground as a PvM grind.
How a spawn progresses
Section titled “How a spawn progresses”Each spawn has an altar (the Idol of the Champion marks it) and climbs through four
levels of creatures (ChampionSpawn.cs):
- You kill the spawning monsters to fill a hidden progress meter. Each level spawns a tougher set than the last (level 1 rats and headless ones → level 4 dragons and daemons, depending on the spawn type).
- Fill a level and the spawn advances; the altar’s candles light up as it rises.
- Neglect it and it slides back — if players stop killing, the level decays, and an
abandoned spawn fully resets after ~10 minutes (
RestartDelay). - When the final level is maxed, the Champion boss spawns. Kill it for the rewards below.
The champions
Section titled “The champions”Each spawn is one type, with its own themed creatures and boss (ChampionSpawnType.cs):
| Spawn type | Champion |
|---|---|
| Abyss | Semidar |
| Arachnid | Mephitis |
| Cold Blood | Rikktor |
| Forest Lord | Lord Oaks |
| Vermin Horde | Barracoon |
| Unholy Terror | Neira |
| Sleeping Dragon | Serado |
| Glade | Twaulo of the Glade |
| Corrupt | Ilhenir the Stained |
| Terror | Abyssal Infernal |
| Infuse | Primeval Lich |
Rewards
Section titled “Rewards”When the champion dies, rewards go to the players who did the most damage during the
fight (BaseChampion.GivePowerScrolls):
- Power scrolls — the headline reward. 6 scrolls drop per champion
(
PowerScrollAmount), each raising one skill’s cap to 105 (Wonderous), 110 (Exalted), 115 (Mythical), or 120 (Legendary). The roll is weighted toward the lower tiers — only ~5% are the coveted 120 Legendary. They cover combat and crafting skills (Swords/Fencing/Macing/Archery/Wrestling, Tactics, Parry, Magery, Blacksmithy, Tailoring, …). - ⚠️ Power scrolls are Felucca-only. On a Felucca spawn the boss drops power scrolls and Scrolls of Transcendence; on other facets it drops Scrolls of Transcendence only (instant partial skill gains). This — plus open PvP — is why serious players run Felucca spawns.
- Gold shower, a chance at an artifact, and skill-mastery primers round out the loot.
The Harrower
Section titled “The Harrower”Every champion also yields a champion skull of one of six types — Power,
Enlightenment, Venom, Pain, Greed, and Death (ChampionSkullPlatform.cs). Collect all
six and place them on the braziers of a Champion Skull Platform, and they summon the
Harrower — a super-boss — opening a gate to its lair (the Star Room). The Harrower is the
toughest encounter in this chain and pays out the largest haul of scrolls (including the
top-tier 120 power scrolls and stat scrolls) to those who bring it down.
Mini champion spawns
Section titled “Mini champion spawns”Alongside the full champions there are mini champion spawns (MiniChampionSystem) — smaller,
self-contained versions of the same idea. A mini champ runs through a few levels of
escalating creatures like a normal spawn, but on a reduced scale, and instead of power scrolls it
rewards a crafting essence (e.g. Essence of Precision, Diligence, or Achievement — imbuing
ingredients). Themed lairs include Crimson Veins, the Fairy Dragon Lair, and the
Abyssal Lair. They’re a lighter-weight way to get a champion-style fight (and essence loot)
without committing to a full spawn.
Where to find them — and the PvP
Section titled “Where to find them — and the PvP”Champion spawns sit deep in many dungeons (Despise, Deceit, Shame, Covetous, Destard, and others all host one). On this shard:
- In Felucca, a champion spawn is open-PvP — guilds and raiders fight over the boss and its power scrolls, so bring friends, an escape plan, and expect company. See Notoriety & PvP and Factions (Vice vs Virtue).
- Come prepared: a spawn is a long fight against scaling numbers. Tactics-and-Anatomy melee, a tamer’s pets, or a bard’s Provocation all shine here — see the character templates.
See also
Section titled “See also”- Dungeons — where the spawns and their champions live
- Notoriety & PvP · Factions (Vice vs Virtue) — fighting over the loot
- Peerless bosses — the instanced, cooperative (no-PvP) counterpart
- Bestiary: bosses — the champions’ stats
- Treasure hunting — the other end-game loot loop