Provocation
このコンテンツはまだ日本語訳がありません。
Provocation is a bard skill that turns monsters against each other. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and difficulty/cooldown notes below are source-verified against ServUO.
What it does
Section titled “What it does”Provocation plays music to enrage one creature into attacking another. A skilled bard can walk into a dungeon and make the monsters kill each other, taking no risk and earning the loot. It is the most powerful PvM bard skill and a Mastery skill. See combat basics.
How to use it
Section titled “How to use it”Equip an instrument and use Provocation. Target the creature you want to enrage, then target the creature you want it to attack. A successful Musicianship play is required, then the Provocation roll decides whether it works. The two creatures must be hostile-able to each other.
How to train it
Section titled “How to train it”Train Musicianship first — every Provoke attempt rolls against
it, so it just fails until Music is high. An NPC Bard teaches Provocation up to one-third of
its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then the universal method:
provoke the toughest pair you still succeed on, repeatedly — barding difficulty scales
with the targets.
- Low skill — provoke pairs of weak creatures against each other.
- Mid/high skill — provoke progressively tougher pairs; the combined difficulty of the two targets sets the gain window. GGS pays out the slow late points as long as you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Rouser |
| Mastery skill | Yes |
| Gain notes | on a skill-up, the standard ML stat-gain roll favors Int (primary) then Dex (secondary) |
On our EJ shard (Core.ML), a skill-up rolls the standard stat-gain mechanic
(Scripts/Misc/SkillCheck.cs, TryStatGain): a flat ~5% chance, then the primary stat
(Int) is favored ~3:1 over the secondary (Dex). Provocation’s DexGain/IntGain weights
in Server/Skills.cs (4.5 / 0.5) only applied on the pre-ML mechanic and do not govern
gains on this shard.
From Scripts/Skills/Provocation.cs: the difficulty is the average of both creatures’
instrument difficulty, minus 5 — diff = ((GetDifficultyFor(A) + GetDifficultyFor(B)) × 0.5) − 5
— and the check is CheckTargetSkill(Provocation, target, diff − 25, diff + 25).
Musicianship above 100 subtracts (music − 100) × 0.5 from the
difficulty, and the mastery bonus reduces it further. Both targets must be within bard range
(8 + Provocation/15 tiles) of each other. The reuse delay is 10 seconds (reduced by the
mastery bonus). Controlled pets, Unprovokable creatures, and paragons of base difficulty
≥ 160 cannot be provoked.
Related skills & synergies
Section titled “Related skills & synergies”- Musicianship — required for every attempt.
- Peacemaking + Discordance — the full bard trio; see the Bard build on seven-GM templates.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.