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Provocation

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Provocation skill banner

Provocation is a bard skill that turns monsters against each other. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and difficulty/cooldown notes below are source-verified against ServUO.

Provocation plays music to enrage one creature into attacking another. A skilled bard can walk into a dungeon and make the monsters kill each other, taking no risk and earning the loot. It is the most powerful PvM bard skill and a Mastery skill. See combat basics.

Equip an instrument and use Provocation. Target the creature you want to enrage, then target the creature you want it to attack. A successful Musicianship play is required, then the Provocation roll decides whether it works. The two creatures must be hostile-able to each other.

Train Musicianship first — every Provoke attempt rolls against it, so it just fails until Music is high. An NPC Bard teaches Provocation up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then the universal method: provoke the toughest pair you still succeed on, repeatedly — barding difficulty scales with the targets.

  • Low skill — provoke pairs of weak creatures against each other.
  • Mid/high skill — provoke progressively tougher pairs; the combined difficulty of the two targets sets the gain window. GGS pays out the slow late points as long as you keep using it.

See skill gain and using & training skills.

Primary statIntelligence
Secondary statDexterity
TitleRouser
Mastery skillYes
Gain noteson a skill-up, the standard ML stat-gain roll favors Int (primary) then Dex (secondary)

On our EJ shard (Core.ML), a skill-up rolls the standard stat-gain mechanic (Scripts/Misc/SkillCheck.cs, TryStatGain): a flat ~5% chance, then the primary stat (Int) is favored ~3:1 over the secondary (Dex). Provocation’s DexGain/IntGain weights in Server/Skills.cs (4.5 / 0.5) only applied on the pre-ML mechanic and do not govern gains on this shard.

From Scripts/Skills/Provocation.cs: the difficulty is the average of both creatures’ instrument difficulty, minus 5 — diff = ((GetDifficultyFor(A) + GetDifficultyFor(B)) × 0.5) − 5 — and the check is CheckTargetSkill(Provocation, target, diff − 25, diff + 25). Musicianship above 100 subtracts (music − 100) × 0.5 from the difficulty, and the mastery bonus reduces it further. Both targets must be within bard range (8 + Provocation/15 tiles) of each other. The reuse delay is 10 seconds (reduced by the mastery bonus). Controlled pets, Unprovokable creatures, and paragons of base difficulty ≥ 160 cannot be provoked.

Banner icon courtesy of uorenaissance.com.