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City Loyalty & Governors

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The City Loyalty system turns Britannia’s towns into player-run institutions: you build loyalty to a city, earn civic titles, the citizens elect a Governor, and that Governor can buy Trade Deals that benefit everyone in the city. It’s enabled here (CityLoyalty.Enabled).

Acting in a city’s interest (turning in goods, completing its quests, spending there) builds your loyalty to that city. As it rises you climb a ladder of civic titles (CityTitle) you can wear:

Citizen → Knight → Baronet → Baron → Viscount → Earl → Marquis → Duke

Higher standing makes you eligible to vote in that city’s elections (and to run for office).

Each city periodically elects a Governor (CityElection) from its loyal citizens — players vote, and the winner takes the office. The Governor represents the city and, crucially, controls its Trade Deals.

A Governor can spend 2,000,000 gold (TradeDealCost) to activate one of the city’s Trade Deals — a temporary city-wide perk lasting about a week (TradeDealCostPeriod ≈ 7 days, with a cooldown after). Each deal is themed to a guild/profession and buffs that activity for everyone in the city (TradeDeal):

  • Guild of Arcane Arts, Bardic Collegium, Society of Clothiers, Order of Engineers, Guild of Healers, Maritime Guild, Merchants Association, Mining Cooperative, League of Rangers, Guild of Assassins, Warriors Guild.

So a city whose Governor funds the Mining Cooperative is a better place to mine that week; a Merchants Association deal helps traders, and so on — a real incentive to back a Governor who funds the deal you want.

  • Titles are a visible mark of civic standing.
  • Voting and running for Governor is player politics — guilds court loyalty to install their candidate.
  • Trade Deals make your home city tangibly better for your profession when funded.