Anatomy
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Anatomy is a passive support skill that raises melee damage and improves bandage healing. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and the damage-bonus note are source-verified against ServUO.
What it does
Section titled “What it does”Studying a creature’s physiology lets you strike its weak points harder and tend wounds more effectively. Anatomy adds a percentage bonus to melee damage and increases how much a bandage restores, so it sits on nearly every warrior and bandage-medic build. It is purely support: it has no attack or cast of its own.
How Anatomy boosts damage
Section titled “How Anatomy boosts damage”Anatomy is the second-largest melee damage bonus after Tactics. When a
hit lands, ScaleDamageAOS (the active damage path on this AOS/EJ shard) computes:
anatomyBonus = Anatomy × 0.5% (+5% extra at exactly 100.0)- It scales linearly: about +0.5% damage per point, with a flat +5% jump at GM, for
+55% at 100 Anatomy (
GetBonus(Anatomy, 0.5, 100, 5) = (100 × 0.5 + 5) ÷ 100 = 0.55). - This is added to the other melee bonuses, then the total multiplies base damage:
damage = base × (1 + Tactics% + Anatomy% + Str% + …). Anatomy and Tactics together are +123.75% at grandmaster — more than doubling a weapon’s printed damage before Strength, Lumberjacking, and item Damage Increase. - Worked example: a 15-base-damage weapon at GM Tactics + GM Anatomy + 100 Str scales
by
1 + 0.6875 + 0.55 + 0.35 = 2.5875→ ~39. Drop Anatomy alone and the multiplier falls to2.0375→ ~31, a ~21% damage loss — which is why no serious melee build skips it.
The full melee damage stack is laid out in Advanced combat → Damage components.
How to use it
Section titled “How to use it”Anatomy works two ways:
- Passive — once trained, the bonus applies automatically whenever you swing a melee weapon (see combat basics) or apply a bandage with Healing.
- Active (training) — use the skill and target a living creature to read its physical condition. This is mainly a way to grind the skill.
How to train it
Section titled “How to train it”Quick start: buy up from an NPC Healer/Warrior trainer — a trainer teaches up to
one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs,
CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3), so pay one to ~30–42 first.
Anatomy is an active “read” skill — each Use targets a creature and rolls a gain check whether you learn anything new or not:
- Low/mid skill — target yourself or any nearby creature and Use repeatedly; the read trains it cheaply without combat. Just keep clicking fresh targets.
- Alternative / high skill — let it climb passively while you fight with a melee weapon and heal between fights; it gains alongside Tactics and Healing. GGS guarantees the slow high-end points if you keep using it.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Strength |
| Title | Biologist |
| Mastery skill | No |
| Gain notes | training Anatomy raises Int (primary), or Str (secondary) — see Stat gain |
The melee damage bonus is GetBonus(Anatomy, 0.500, 100.0, 5.00) =
(Anatomy × 0.5 + 5) ÷ 100 → +55% at GM (detailed in
How Anatomy boosts damage above). Anatomy’s other half is
healing: it raises how much a bandage restores and, at 80+, helps gate the strongest
bandage cures/resurrection — see Healing.
Related skills & synergies
Section titled “Related skills & synergies”- Tactics + Anatomy — the two damage multipliers every melee build pairs with a weapon skill.
- Healing + Anatomy — high in both enables faster cures and self-resurrection with bandages.
- Featured in the Sword Dexxer and Tank Mage builds on seven-GM templates.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.