PvP Arena
このコンテンツはまだ日本語訳がありません。
The arena system lets players fight consensual duels in a safe, instanced ring — no criminal flags, no corpse looting, no risk to your gear. It’s how you settle a score or train PvP without going to Felucca.
Setting up a duel
Section titled “Setting up a duel”Use an Arena Stone to create or join a duel. You configure the match:
- Ranked or casual — ranked duels record your arena stats (wins/losses/rating); casual ones don’t.
- 1v1 or teams — duel solo or assemble an arena team for group fights.
- Entry fee → pot — set an entry fee; both sides pay in, and the winner takes the pot
(
Pot). Set it to zero for a friendly match. - Pet slots — cap how many follower slots pets may use (up to 5,
MaxPetSlots); set 0 for a no-pets duel. - Potion rules — restrict or allow combat potions (
PotionRules).
Once both sides accept, an arena gate teleports the participants into the instanced arena; the gate checks your pet count and collects the entry fee on the way in.
In the ring
Section titled “In the ring”- The fight is safe: defeat means you’re booted from the arena, not killed/looted.
- Pets you bring count against the duel’s pet-slot limit.
- The winner is paid the pot, and ranked results update your arena rating/stats.
See also
Section titled “See also”- Notoriety & PvP — open-world PvP rules (the risky kind)
- Factions (Vice vs Virtue) — opt-in open PvP for guilds
- Combat (advanced) — the mechanics that decide a duel